You know what’s fun? A stick. A stick is fun. A ball is fun. I now have a (hopefully) more nuanced appreciation for the way that the fun of games is rooted in simple behaviors and deterministic rules. The fun of games is deeply connected to the miracle of emergence, in the ways that a small set of seemingly trivial constraints interact with each other to produce an infinite expanse of surprising complexity. Starting with a bunch of surprising complexity doesn’t lead to even more fun, it just short-circuits the whole process.
她们眼中的世界,比那个 35 岁的门槛,略为宽广一些。
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Pac-Man (Tōru Iwatani)
Нина Ташевская (Редактор отдела «Среда обитания»)